diff --git a/MenuJapa/Assembly-CSharp.csproj b/MenuJapa/Assembly-CSharp.csproj index 90b48a7a11616d1297b7da501ba502d2311e043d..60056d5419e015018a3a5e4346ab1b2735a156a1 100644 --- a/MenuJapa/Assembly-CSharp.csproj +++ b/MenuJapa/Assembly-CSharp.csproj @@ -55,6 +55,9 @@ <Compile Include="Assets\Scripts\onda.cs" /> <Compile Include="Assets\Scripts\texture2D.cs" /> <None Include="Assets\Fonts\SIL Open Font License.txt" /> + <Reference Include="UnityEngine.Advertisements"> + <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll</HintPath> + </Reference> <Reference Include="UnityEngine.UI"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> </Reference> @@ -70,6 +73,9 @@ <Reference Include="UnityEngine.HoloLens"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath> </Reference> + <Reference Include="UnityEngine.Purchasing"> + <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll</HintPath> + </Reference> <Reference Include="UnityEngine.VR"> <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath> </Reference> diff --git a/MenuJapa/Assets/MenuFases.unity b/MenuJapa/Assets/MenuFases.unity index 7df04f95bf620eb8c2bdfc33ea7498738a89a298..17081050ec9d23d2205846db406502d9ed24555b 100644 Binary files a/MenuJapa/Assets/MenuFases.unity and b/MenuJapa/Assets/MenuFases.unity differ diff --git a/MenuJapa/Assets/Scripts/helpScript.cs b/MenuJapa/Assets/Scripts/helpScript.cs index ca0025a1942f4ac7eea29079596aca1efec2ec4a..0c4428797959300c905a608a1a738a298ad72eb6 100644 --- a/MenuJapa/Assets/Scripts/helpScript.cs +++ b/MenuJapa/Assets/Scripts/helpScript.cs @@ -4,17 +4,33 @@ using UnityEngine; public class helpScript : MonoBehaviour { + private bool cont; + private UnityEngine.UI.Text textT; + private GameObject texto; // Use this for initialization void Start () { if (PlayerPrefs.GetInt("Help") == 1) { gameObject.SetActive(false); } + cont = false; + } public void Continue () { - PlayerPrefs.SetInt("Help", 1); - gameObject.SetActive(false); + if (cont) + { + PlayerPrefs.SetInt("Help", 1); + gameObject.SetActive(false); + } + else + { + texto = GameObject.Find("Help/Texto"); + textT = texto.GetComponent<UnityEngine.UI.Text>(); + textT.text = ("Mas para receber o meu tesouro, você terá que se provar merecedor dele e fazer o desafio corretamente. Assim, aos poucos, juntaremos de novo o nosso tesouro, quer dizer, MEU tesouro. \n\n" + + "Nesse mapa temos todas as ilhas que escondi o meu tesouro, se você clicar em uma das ilhas, você poderá jogar o desafio e se ganha-lo, receberá um pouco do meu ouro."); + cont = true; + } } }