diff --git a/MenuJapa/Assembly-CSharp.csproj b/MenuJapa/Assembly-CSharp.csproj
index 90b48a7a11616d1297b7da501ba502d2311e043d..60056d5419e015018a3a5e4346ab1b2735a156a1 100644
--- a/MenuJapa/Assembly-CSharp.csproj
+++ b/MenuJapa/Assembly-CSharp.csproj
@@ -55,6 +55,9 @@
      <Compile Include="Assets\Scripts\onda.cs" />
      <Compile Include="Assets\Scripts\texture2D.cs" />
      <None Include="Assets\Fonts\SIL Open Font License.txt" />
+ <Reference Include="UnityEngine.Advertisements">
+ <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll</HintPath>
+ </Reference>
  <Reference Include="UnityEngine.UI">
  <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
  </Reference>
@@ -70,6 +73,9 @@
  <Reference Include="UnityEngine.HoloLens">
  <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
  </Reference>
+ <Reference Include="UnityEngine.Purchasing">
+ <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll</HintPath>
+ </Reference>
  <Reference Include="UnityEngine.VR">
  <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
  </Reference>
diff --git a/MenuJapa/Assets/MenuFases.unity b/MenuJapa/Assets/MenuFases.unity
index 7df04f95bf620eb8c2bdfc33ea7498738a89a298..17081050ec9d23d2205846db406502d9ed24555b 100644
Binary files a/MenuJapa/Assets/MenuFases.unity and b/MenuJapa/Assets/MenuFases.unity differ
diff --git a/MenuJapa/Assets/Scripts/helpScript.cs b/MenuJapa/Assets/Scripts/helpScript.cs
index ca0025a1942f4ac7eea29079596aca1efec2ec4a..0c4428797959300c905a608a1a738a298ad72eb6 100644
--- a/MenuJapa/Assets/Scripts/helpScript.cs
+++ b/MenuJapa/Assets/Scripts/helpScript.cs
@@ -4,17 +4,33 @@ using UnityEngine;
 
 public class helpScript : MonoBehaviour {
 
+	private bool cont;
+	private UnityEngine.UI.Text textT;
+	private GameObject texto;
 	// Use this for initialization
 	void Start () {
 			if (PlayerPrefs.GetInt("Help") == 1)
 			{
 					gameObject.SetActive(false);
 			}
+			cont = false;
+
 	}
 
 	public void Continue ()
 	{
-		PlayerPrefs.SetInt("Help", 1);
-		gameObject.SetActive(false);
+		if (cont)
+		{
+			PlayerPrefs.SetInt("Help", 1);
+			gameObject.SetActive(false);
+		}
+		else
+		{
+			texto = GameObject.Find("Help/Texto");
+			textT = texto.GetComponent<UnityEngine.UI.Text>();
+			textT.text = ("Mas para receber o meu tesouro, você terá que se provar merecedor dele e fazer o desafio corretamente. Assim, aos poucos, juntaremos de novo o nosso tesouro, quer dizer, MEU tesouro. \n\n" +
+			"Nesse mapa temos todas as ilhas que escondi o meu tesouro, se você clicar em uma das ilhas, você poderá jogar o desafio e se ganha-lo, receberá um pouco do meu ouro.");
+			cont = true;
+		}
 	}
 }