diff --git a/src/Admin/Pages/Pages/SubPages/Gamefication.js b/src/Admin/Pages/Pages/SubPages/Gamefication.js
index e006a743ccf5025340d9f82f35f6a0d2017ec1f7..92149ab63d272c4e3098fce01b1b88bf49610f99 100644
--- a/src/Admin/Pages/Pages/SubPages/Gamefication.js
+++ b/src/Admin/Pages/Pages/SubPages/Gamefication.js
@@ -91,6 +91,8 @@ const Gamefication = () => {
   const [items, setItems] = useState([]);
   const [stateOpt, setStateOpt] = useState(1)
   const [typeOpt, setTypeOpt] = useState("")
+  const [name, setName] = useState("")
+  const [valueNameField, setValueNameField] = useState("")
   const [open, setOpen] = useState(false)
   const [deleteItem, setDeleteItem] = useState({})
   const [snackInfo, setSnackInfo] = useState({
@@ -366,17 +368,27 @@ const Gamefication = () => {
 
   const handleChangeStateItem = (index, state) => {
     const currItems = [...items]
-    currItems[index].state = state
+    currItems.splice(index, 1)
     setItems(currItems)
   }
 
-  const buildUrl = (objType, state) => {
-    if (objType && (state >= 0 && state <= 2))
-      return Url("/items", `"state" : ${stateOpt}, "item_type" : "${typeOpt}"`, currPage, "DESC")
+  const buildUrl = (objType, state, name) => {
+    if (objType && (state >= 0 && state <= 2) && name)
+      return Url("/items", `"state" : ${state}, "item_type" : "${objType}", "name" : "${name}"`, currPage, "DESC")
+
+    else if (objType && name)
+      return Url("/items", `"item_type" : "${objType}", "name" : "${name}"`, currPage, "DESC")
+    else if (objType && (state >= 0 && state <= 2))
+      return Url("/items", `"item_type" : "${objType}", "state" : ${state}`, currPage, "DESC")
+    else if (name && (state >= 0 && state <= 2))
+      return Url("/items", `"name" : "${name}", "state" : ${state}`, currPage, "DESC")
+
     else if (objType)
-      return Url("/items", `"item_type" : "${typeOpt}"`, currPage, "DESC")
+      return Url("/items", `"item_type" : "${objType}"`, currPage, "DESC")
     else if (state >= 0 && state <= 2)
-      return Url("/items", `"state" : ${stateOpt}`, currPage, "DESC")
+      return Url("/items", `"state" : ${state}`, currPage, "DESC")
+    else if (name)
+      return Url("/items", `"name" : ${name}`, currPage, "DESC")
     else
       return Url("/items", "", currPage, "DESC")
   }
@@ -387,7 +399,7 @@ const Gamefication = () => {
     else
       setIsLoadingMoreItems(true)
     getRequest(
-      buildUrl(typeOpt, stateOpt),
+      buildUrl(typeOpt, stateOpt, name),
       (data, header) => {
         const arrData = [...data]
         if (arrData.length === 0) {
@@ -411,10 +423,12 @@ const Gamefication = () => {
         setIsLoadingMoreItems(false)
       }
     )
-  }, [currPage, typeOpt, stateOpt])
+  }, [currPage, typeOpt, stateOpt, name])
 
   useEffect(() => {
     setTypeOpt("")
+    setName("")
+    setValueNameField("")
     setStateOpt(1)
   }, [showFilter])
 
@@ -526,6 +540,16 @@ const Gamefication = () => {
                       ))}
                     </TextField>
                   </Grid>
+                  <Grid item>
+                    <TextField
+                      label="Nome"
+                      value={valueNameField}
+                      onChange={(e) => { setValueNameField(e.target.value) }}
+                      onBlur={(e) => { setName(e.target.value) }}
+                      helperText="Por favor, ao digitar o nome que você quer filtar, retire o foco do campo de texto"
+                    >
+                    </TextField>
+                  </Grid>
                 </Grid>
               ) : null}
             </MobilePageHeader>
@@ -716,6 +740,16 @@ const Gamefication = () => {
                       ))}
                     </TextField>
                   </Grid>
+                  <Grid item>
+                    <TextField
+                      label="Nome"
+                      value={valueNameField}
+                      onChange={(e) => { setValueNameField(e.target.value) }}
+                      onBlur={(e) => { setName(e.target.value) }}
+                      helperText="Por favor, ao digitar o nome que você quer filtar, retire o foco do campo de texto"
+                    >
+                    </TextField>
+                  </Grid>
                 </Grid>
               ) : null}
             </PageHeader>
diff --git a/src/Admin/Pages/Pages/SubPages/GameficationAchieves.js b/src/Admin/Pages/Pages/SubPages/GameficationAchieves.js
index a58bd59fae6557507e5fe1eab40dc0205d087b89..fcf6c5bca1506496d6e0fe901e17b62638668601 100644
--- a/src/Admin/Pages/Pages/SubPages/GameficationAchieves.js
+++ b/src/Admin/Pages/Pages/SubPages/GameficationAchieves.js
@@ -74,7 +74,6 @@ const GameficationAchieves = () => {
     "ESTADO",
     "ID",
     "NAME",
-    "TIPO",
     "CRIADO EM",
     "ATUALIZADO EM",
     "AÇÕES",
@@ -88,7 +87,8 @@ const GameficationAchieves = () => {
   const [showFilter, setShowFilter] = useState(false);
   const [items, setItems] = useState([]);
   const [stateOpt, setStateOpt] = useState(1)
-  const [typeOpt, setTypeOpt] = useState("")
+  const [name, setName] = useState("")
+  const [valueNameField, setValueNameField] = useState("")
   const [open, setOpen] = useState(false)
   const [deleteItem, setDeleteItem] = useState({})
   const [snackInfo, setSnackInfo] = useState({
@@ -104,14 +104,6 @@ const GameficationAchieves = () => {
     { name: 2, value: "Removido" },
   ];
 
-  const typesOptions = [
-    { name: "avatar_frame", value: "Moldura de avatar" },
-    { name: "badge", value: "Insígnia" },
-    { name: "card_frame", value: "Moldura de card do usuário" },
-    { name: "cover_frame", value: "Moldura de capa" },
-
-  ];
-
   //handle snack info
   const HandleSnack = (message, state, icon, color) => {
     setSnackInfo({
@@ -368,11 +360,11 @@ const GameficationAchieves = () => {
     setItems(currItems)
   }
 
-  const buildUrl = (objType, state) => {
-    if (objType && (state >= 0 && state <= 2))
-      return Url("/achievements", `"state" : ${stateOpt}, "item_type" : "${typeOpt}"`, currPage, "DESC")
-    else if (objType)
-      return Url("/achievements", `"item_type" : "${typeOpt}"`, currPage, "DESC")
+  const buildUrl = (name, state) => {
+    if (name && (state >= 0 && state <= 2))
+      return Url("/achievements", `"state" : ${stateOpt}, "name" : "${name}"`, currPage, "DESC")
+    else if (name)
+      return Url("/achievements", `"name" : "${name}"`, currPage, "DESC")
     else if (state >= 0 && state <= 2)
       return Url("/achievements", `"state" : ${stateOpt}`, currPage, "DESC")
     else
@@ -385,7 +377,7 @@ const GameficationAchieves = () => {
     else
       setIsLoadingMoreItems(true)
     getRequest(
-      buildUrl(typeOpt, stateOpt),
+      buildUrl(name, stateOpt),
       (data, header) => {
         const arrData = [...data]
         if (arrData.length === 0) {
@@ -409,10 +401,10 @@ const GameficationAchieves = () => {
         setIsLoadingMoreItems(false)
       }
     )
-  }, [currPage, typeOpt, stateOpt])
+  }, [currPage, name, stateOpt])
 
   useEffect(() => {
-    setTypeOpt("")
+    setName("")
     setStateOpt(1)
   }, [showFilter])
 
@@ -470,7 +462,7 @@ const GameficationAchieves = () => {
                   name: "Novo",
                   isLoading: false,
                   func: () => {
-                    history.push("/admin/createItem")
+                    history.push("/admin/createAchievements")
                   },
                   icon: <AddRoundedIcon />,
                 },
@@ -507,22 +499,12 @@ const GameficationAchieves = () => {
                   </Grid>
                   <Grid item>
                     <TextField
-                      select
-                      label="Tipo"
-                      value={typeOpt}
-                      onChange={(e) => { setTypeOpt(e.target.value) }}
-                      helperText="Por favor, selecione uma das opções"
-                    >
-                      {typesOptions.map((option, index) => (
-                        <MenuItem
-                          key={option.value}
-                          value={option.name}
-                          name={option.value}
-                        >
-                          {option.value}
-                        </MenuItem>
-                      ))}
-                    </TextField>
+                      label="Nome"
+                      value={valueNameField}
+                      onChange={(e) => { setValueNameField(e.target.value) }}
+                      onBlur={(e) => { setName(e.target.value) }}
+                      helperText="Por favor, ao digitar o nome que você quer filtar, retire o foco do campo de texto"
+                    />
                   </Grid>
                 </Grid>
               ) : null}
@@ -595,7 +577,7 @@ const GameficationAchieves = () => {
                             {
                               row.requirements.map((req) => {
                                 return (
-                                  <li key={req.created_at}> 
+                                  <li key={req.created_at}>
                                     {req.description}
                                   </li>
                                 )
@@ -659,7 +641,7 @@ const GameficationAchieves = () => {
                   name: "Novo",
                   isLoading: false,
                   func: () => {
-                    history.push("/admin/createItem")
+                    history.push("/admin/createAchievements")
                   },
                   icon: <AddRoundedIcon />,
                 },
@@ -696,22 +678,12 @@ const GameficationAchieves = () => {
                   </Grid>
                   <Grid item>
                     <TextField
-                      select
-                      label="Tipo"
-                      value={typeOpt}
-                      onChange={(e) => { setTypeOpt(e.target.value) }}
-                      helperText="Por favor, selecione uma das opções"
-                    >
-                      {typesOptions.map((option, index) => (
-                        <MenuItem
-                          key={option.value}
-                          value={option.name}
-                          name={option.value}
-                        >
-                          {option.value}
-                        </MenuItem>
-                      ))}
-                    </TextField>
+                      label="Nome"
+                      value={valueNameField}
+                      onChange={(e) => { setValueNameField(e.target.value) }}
+                      onBlur={(e) => { setName(e.target.value) }}
+                      helperText="Por favor, ao digitar o nome que você quer filtar, retire o foco do campo de texto"
+                    />
                   </Grid>
                 </Grid>
               ) : null}
@@ -751,9 +723,6 @@ const GameficationAchieves = () => {
                         </StyledTableCell>
                         <StyledTableCell align="right">{row.id}</StyledTableCell>
                         <StyledTableCell align="right">{row.name}</StyledTableCell>
-                        <StyledTableCell align="right">
-                          {row.item_type}
-                        </StyledTableCell>
                         <StyledTableCell align="right">
                           {DisplayDate(row.created_at)}
                         </StyledTableCell>