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Assembly-CSharp.csproj

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  • Assembly-CSharp.csproj 6.92 KiB
    <?xml version="1.0" encoding="utf-8"?>
    <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
      <PropertyGroup>
        <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
        <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
        <ProductVersion>10.0.20506</ProductVersion>
        <SchemaVersion>2.0</SchemaVersion>
        <RootNamespace></RootNamespace>
        <ProjectGuid>{8D19D198-E2E5-FA2E-1F83-8058DAB13F92}</ProjectGuid>
        <OutputType>Library</OutputType>
        <AppDesignerFolder>Properties</AppDesignerFolder>
        <AssemblyName>Assembly-CSharp</AssemblyName>
        <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
        <FileAlignment>512</FileAlignment>
        <BaseDirectory>Assets</BaseDirectory>
      </PropertyGroup>
      <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
        <DebugSymbols>true</DebugSymbols>
        <DebugType>full</DebugType>
        <Optimize>false</Optimize>
        <OutputPath>Temp\bin\Debug\</OutputPath>
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        <ErrorReport>prompt</ErrorReport>
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        <DebugType>pdbonly</DebugType>
        <Optimize>true</Optimize>
        <OutputPath>Temp\bin\Release\</OutputPath>
        <ErrorReport>prompt</ErrorReport>
        <WarningLevel>4</WarningLevel>
        <NoWarn>0169</NoWarn>
      </PropertyGroup>
      <ItemGroup>
        <Reference Include="System" />
        <Reference Include="System.XML" />
        <Reference Include="System.Core" />
        <Reference Include="System.Runtime.Serialization" />
        <Reference Include="System.Xml.Linq" />
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          <HintPath>/opt/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
        </Reference>
        <Reference Include="UnityEditor">
          <HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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      </ItemGroup>
      <ItemGroup>
         <Compile Include="Assets\Animations\MoveBarco\anim.cs" />
         <Compile Include="Assets\Scripts\Globals\levelManager.cs" />
         <Compile Include="Assets\Scripts\MaskLevel\ButtonHandler.cs" />
         <Compile Include="Assets\Scripts\MaskLevel\MaskHandler.cs" />
         <Compile Include="Assets\Scripts\MaskLevel\MasterButtonHandler.cs" />
         <Compile Include="Assets\Scripts\MaskLevel\MonsterHandler.cs" />
         <Compile Include="Assets\Scripts\MaskLevel\PauseScript.cs" />
         <Compile Include="Assets\Scripts\MaskLevel\TextScoreHandler.cs" />
         <Compile Include="Assets\Scripts\MaskLevel\Timer.cs" />
         <Compile Include="Assets\Scripts\MaskLevel\textHandler.cs" />
         <Compile Include="Assets\Scripts\MaskLevel\textInitHandler.cs" />
         <Compile Include="Assets\Scripts\Menu\SairJogo.cs" />
         <Compile Include="Assets\Scripts\Menu\config.cs" />
         <Compile Include="Assets\Scripts\Menu\helpScript.cs" />
         <Compile Include="Assets\Scripts\Menu\ilha.cs" />
         <Compile Include="Assets\Scripts\Menu\moveBarco.cs" />
         <Compile Include="Assets\Scripts\Menu\onda.cs" />
         <Compile Include="Assets\Scripts\Menu\texture2D.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\Instanciador.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\PauseScript2.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\bombmove.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\capangamove.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\move.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\moverbomba.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\onda.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\outrospawnB.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\rotate.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\spawn.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\spawncapanga.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\textHandler2.cs" />
         <Compile Include="Assets\Scripts\MoveBarco\textInitHandler2.cs" />
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     <Reference Include="UnityEngine.UI">
     <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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     <Reference Include="UnityEngine.Networking">
     <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.PlaymodeTestsRunner">
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     <HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
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      </ItemGroup>
      <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
      <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
           Other similar extension points exist, see Microsoft.Common.targets.
      <Target Name="BeforeBuild">
      </Target>
      <Target Name="AfterBuild">
      </Target>
      -->
      
    </Project>