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Commit d2f59670 authored by lfn19's avatar lfn19 :speech_balloon:
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Ajustando gitignore

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###
# Unity folders and files
###
[Aa]ssets/AssetStoreTools*
[Bb]uild/
[Ll]ibrary/
[Ll]ocal[Cc]ache/
[Oo]bj/
[Tt]emp/
[Uu]nityGenerated/
/*/[Aa]ssets/AssetStoreTools*
/*/[Bb]uild/
/*/[Ll]ibrary/
/*/[Ll]ocal[Cc]ache/
/*/[Oo]bj/
/*/[Tt]emp/
/*/[Uu]nityGenerated/
# file on crash reports
sysinfo.txt
# Unity3D generated meta files
......
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{8D19D198-E2E5-FA2E-1F83-8058DAB13F92}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_ANDROID;ENABLE_SUBSTANCE;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VIDEO;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/opt/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/opt/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Animations\MoveBarco\anim.cs" />
<Compile Include="Assets\NewBehaviourScript.cs" />
<Compile Include="Assets\Scripts\Globals\levelManager.cs" />
<Compile Include="Assets\Scripts\MaskLevel\ButtonHandler.cs" />
<Compile Include="Assets\Scripts\MaskLevel\MaskHandler.cs" />
<Compile Include="Assets\Scripts\MaskLevel\MasterButtonHandler.cs" />
<Compile Include="Assets\Scripts\MaskLevel\MonsterHandler.cs" />
<Compile Include="Assets\Scripts\MaskLevel\PauseScript.cs" />
<Compile Include="Assets\Scripts\MaskLevel\TextScoreHandler.cs" />
<Compile Include="Assets\Scripts\MaskLevel\Timer.cs" />
<Compile Include="Assets\Scripts\MaskLevel\textHandler.cs" />
<Compile Include="Assets\Scripts\MaskLevel\textInitHandler.cs" />
<Compile Include="Assets\Scripts\Menu\SairJogo.cs" />
<Compile Include="Assets\Scripts\Menu\config.cs" />
<Compile Include="Assets\Scripts\Menu\helpScript.cs" />
<Compile Include="Assets\Scripts\Menu\ilha.cs" />
<Compile Include="Assets\Scripts\Menu\moveBarco.cs" />
<Compile Include="Assets\Scripts\Menu\onda.cs" />
<Compile Include="Assets\Scripts\Menu\texture2D.cs" />
<Compile Include="Assets\Scripts\MoveBarco\Instanciador.cs" />
<Compile Include="Assets\Scripts\MoveBarco\PauseScript2.cs" />
<Compile Include="Assets\Scripts\MoveBarco\ScoreScript.cs" />
<Compile Include="Assets\Scripts\MoveBarco\bombmove.cs" />
<Compile Include="Assets\Scripts\MoveBarco\capangamove.cs" />
<Compile Include="Assets\Scripts\MoveBarco\colisao.cs" />
<Compile Include="Assets\Scripts\MoveBarco\move.cs" />
<Compile Include="Assets\Scripts\MoveBarco\moverbomba.cs" />
<Compile Include="Assets\Scripts\MoveBarco\onda.cs" />
<Compile Include="Assets\Scripts\MoveBarco\outrospawnB.cs" />
<Compile Include="Assets\Scripts\MoveBarco\pontos.cs" />
<Compile Include="Assets\Scripts\MoveBarco\rotate.cs" />
<Compile Include="Assets\Scripts\MoveBarco\spawn.cs" />
<Compile Include="Assets\Scripts\MoveBarco\spawncapanga.cs" />
<Compile Include="Assets\Scripts\MoveBarco\textHandler2.cs" />
<Compile Include="Assets\Scripts\MoveBarco\textInitHandler2.cs" />
<Compile Include="Assets\Scripts\Tesouro\Debug\SliderText.cs" />
<Compile Include="Assets\Scripts\Tesouro\Disable.cs" />
<Compile Include="Assets\Scripts\Tesouro\LevelManager.cs" />
<Compile Include="Assets\Scripts\Tesouro\Map.cs" />
<Compile Include="Assets\Scripts\Tesouro\Miniature.cs" />
<Compile Include="Assets\Scripts\Tesouro\PinchZoom.cs" />
<Compile Include="Assets\Scripts\Tesouro\TesouroTimer.cs" />
<Compile Include="Assets\Scripts\Tesouro\Tutorial.cs" />
<Compile Include="Assets\controlecollision.cs" />
<Compile Include="Assets\controlelimite.cs" />
<Compile Include="Assets\limitesbarril.cs" />
<Reference Include="UnityEngine.Advertisements">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PlaymodeTestsRunner">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VR">
<HintPath>/opt/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008
Project("{15DD168B-4508-15A2-AD5D-5A1BDACBA9F4}") = "JAPA", "Assembly-CSharp.csproj", "{8D19D198-E2E5-FA2E-1F83-8058DAB13F92}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8D19D198-E2E5-FA2E-1F83-8058DAB13F92}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8D19D198-E2E5-FA2E-1F83-8058DAB13F92}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8D19D198-E2E5-FA2E-1F83-8058DAB13F92}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8D19D198-E2E5-FA2E-1F83-8058DAB13F92}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
EndGlobalSection
EndGlobal
<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/pontos.cs">
<Files>
<File FileName="Assets/pontos.cs" Line="17" Column="2" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>
\ No newline at end of file
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