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PortalMEC
PortalMEC-React
Commits
2d1f4b1e
Commit
2d1f4b1e
authored
Apr 1, 2021
by
lfr20
Browse files
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parent
9a012f01
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1 merge request
!46
Gamefication admin
Changes
2
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2 changed files
src/Admin/Pages/Pages/SubPages/Gamefication.js
+42
-8
42 additions, 8 deletions
src/Admin/Pages/Pages/SubPages/Gamefication.js
src/Admin/Pages/Pages/SubPages/GameficationAchieves.js
+25
-56
25 additions, 56 deletions
src/Admin/Pages/Pages/SubPages/GameficationAchieves.js
with
67 additions
and
64 deletions
src/Admin/Pages/Pages/SubPages/Gamefication.js
+
42
−
8
View file @
2d1f4b1e
...
...
@@ -91,6 +91,8 @@ const Gamefication = () => {
const
[
items
,
setItems
]
=
useState
([]);
const
[
stateOpt
,
setStateOpt
]
=
useState
(
1
)
const
[
typeOpt
,
setTypeOpt
]
=
useState
(
""
)
const
[
name
,
setName
]
=
useState
(
""
)
const
[
valueNameField
,
setValueNameField
]
=
useState
(
""
)
const
[
open
,
setOpen
]
=
useState
(
false
)
const
[
deleteItem
,
setDeleteItem
]
=
useState
({})
const
[
snackInfo
,
setSnackInfo
]
=
useState
({
...
...
@@ -366,17 +368,27 @@ const Gamefication = () => {
const
handleChangeStateItem
=
(
index
,
state
)
=>
{
const
currItems
=
[...
items
]
currItems
[
index
].
state
=
state
currItems
.
splice
(
index
,
1
)
setItems
(
currItems
)
}
const
buildUrl
=
(
objType
,
state
)
=>
{
if
(
objType
&&
(
state
>=
0
&&
state
<=
2
))
return
Url
(
"
/items
"
,
`"state" :
${
stateOpt
}
, "item_type" : "
${
typeOpt
}
"`
,
currPage
,
"
DESC
"
)
const
buildUrl
=
(
objType
,
state
,
name
)
=>
{
if
(
objType
&&
(
state
>=
0
&&
state
<=
2
)
&&
name
)
return
Url
(
"
/items
"
,
`"state" :
${
state
}
, "item_type" : "
${
objType
}
", "name" : "
${
name
}
"`
,
currPage
,
"
DESC
"
)
else
if
(
objType
&&
name
)
return
Url
(
"
/items
"
,
`"item_type" : "
${
objType
}
", "name" : "
${
name
}
"`
,
currPage
,
"
DESC
"
)
else
if
(
objType
&&
(
state
>=
0
&&
state
<=
2
))
return
Url
(
"
/items
"
,
`"item_type" : "
${
objType
}
", "state" :
${
state
}
`
,
currPage
,
"
DESC
"
)
else
if
(
name
&&
(
state
>=
0
&&
state
<=
2
))
return
Url
(
"
/items
"
,
`"name" : "
${
name
}
", "state" :
${
state
}
`
,
currPage
,
"
DESC
"
)
else
if
(
objType
)
return
Url
(
"
/items
"
,
`"item_type" : "
${
typeOpt
}
"`
,
currPage
,
"
DESC
"
)
return
Url
(
"
/items
"
,
`"item_type" : "
${
objType
}
"`
,
currPage
,
"
DESC
"
)
else
if
(
state
>=
0
&&
state
<=
2
)
return
Url
(
"
/items
"
,
`"state" :
${
stateOpt
}
`
,
currPage
,
"
DESC
"
)
return
Url
(
"
/items
"
,
`"state" :
${
state
}
`
,
currPage
,
"
DESC
"
)
else
if
(
name
)
return
Url
(
"
/items
"
,
`"name" :
${
name
}
`
,
currPage
,
"
DESC
"
)
else
return
Url
(
"
/items
"
,
""
,
currPage
,
"
DESC
"
)
}
...
...
@@ -387,7 +399,7 @@ const Gamefication = () => {
else
setIsLoadingMoreItems
(
true
)
getRequest
(
buildUrl
(
typeOpt
,
stateOpt
),
buildUrl
(
typeOpt
,
stateOpt
,
name
),
(
data
,
header
)
=>
{
const
arrData
=
[...
data
]
if
(
arrData
.
length
===
0
)
{
...
...
@@ -411,10 +423,12 @@ const Gamefication = () => {
setIsLoadingMoreItems
(
false
)
}
)
},
[
currPage
,
typeOpt
,
stateOpt
])
},
[
currPage
,
typeOpt
,
stateOpt
,
name
])
useEffect
(()
=>
{
setTypeOpt
(
""
)
setName
(
""
)
setValueNameField
(
""
)
setStateOpt
(
1
)
},
[
showFilter
])
...
...
@@ -526,6 +540,16 @@ const Gamefication = () => {
))}
<
/TextField
>
<
/Grid
>
<
Grid
item
>
<
TextField
label
=
"
Nome
"
value
=
{
valueNameField
}
onChange
=
{(
e
)
=>
{
setValueNameField
(
e
.
target
.
value
)
}}
onBlur
=
{(
e
)
=>
{
setName
(
e
.
target
.
value
)
}}
helperText
=
"
Por favor, ao digitar o nome que você quer filtar, retire o foco do campo de texto
"
>
<
/TextField
>
<
/Grid
>
<
/Grid
>
)
:
null
}
<
/MobilePageHeader
>
...
...
@@ -716,6 +740,16 @@ const Gamefication = () => {
))}
<
/TextField
>
<
/Grid
>
<
Grid
item
>
<
TextField
label
=
"
Nome
"
value
=
{
valueNameField
}
onChange
=
{(
e
)
=>
{
setValueNameField
(
e
.
target
.
value
)
}}
onBlur
=
{(
e
)
=>
{
setName
(
e
.
target
.
value
)
}}
helperText
=
"
Por favor, ao digitar o nome que você quer filtar, retire o foco do campo de texto
"
>
<
/TextField
>
<
/Grid
>
<
/Grid
>
)
:
null
}
<
/PageHeader
>
...
...
This diff is collapsed.
Click to expand it.
src/Admin/Pages/Pages/SubPages/GameficationAchieves.js
+
25
−
56
View file @
2d1f4b1e
...
...
@@ -74,7 +74,6 @@ const GameficationAchieves = () => {
"
ESTADO
"
,
"
ID
"
,
"
NAME
"
,
"
TIPO
"
,
"
CRIADO EM
"
,
"
ATUALIZADO EM
"
,
"
AÇÕES
"
,
...
...
@@ -88,7 +87,8 @@ const GameficationAchieves = () => {
const
[
showFilter
,
setShowFilter
]
=
useState
(
false
);
const
[
items
,
setItems
]
=
useState
([]);
const
[
stateOpt
,
setStateOpt
]
=
useState
(
1
)
const
[
typeOpt
,
setTypeOpt
]
=
useState
(
""
)
const
[
name
,
setName
]
=
useState
(
""
)
const
[
valueNameField
,
setValueNameField
]
=
useState
(
""
)
const
[
open
,
setOpen
]
=
useState
(
false
)
const
[
deleteItem
,
setDeleteItem
]
=
useState
({})
const
[
snackInfo
,
setSnackInfo
]
=
useState
({
...
...
@@ -104,14 +104,6 @@ const GameficationAchieves = () => {
{
name
:
2
,
value
:
"
Removido
"
},
];
const
typesOptions
=
[
{
name
:
"
avatar_frame
"
,
value
:
"
Moldura de avatar
"
},
{
name
:
"
badge
"
,
value
:
"
Insígnia
"
},
{
name
:
"
card_frame
"
,
value
:
"
Moldura de card do usuário
"
},
{
name
:
"
cover_frame
"
,
value
:
"
Moldura de capa
"
},
];
//handle snack info
const
HandleSnack
=
(
message
,
state
,
icon
,
color
)
=>
{
setSnackInfo
({
...
...
@@ -368,11 +360,11 @@ const GameficationAchieves = () => {
setItems
(
currItems
)
}
const
buildUrl
=
(
objTyp
e
,
state
)
=>
{
if
(
objTyp
e
&&
(
state
>=
0
&&
state
<=
2
))
return
Url
(
"
/achievements
"
,
`"state" :
${
stateOpt
}
, "
item_typ
e" : "
${
typeOpt
}
"`
,
currPage
,
"
DESC
"
)
else
if
(
objTyp
e
)
return
Url
(
"
/achievements
"
,
`"
item_typ
e" : "
${
typeOpt
}
"`
,
currPage
,
"
DESC
"
)
const
buildUrl
=
(
nam
e
,
state
)
=>
{
if
(
nam
e
&&
(
state
>=
0
&&
state
<=
2
))
return
Url
(
"
/achievements
"
,
`"state" :
${
stateOpt
}
, "
nam
e" : "
${
name
}
"`
,
currPage
,
"
DESC
"
)
else
if
(
nam
e
)
return
Url
(
"
/achievements
"
,
`"
nam
e" : "
${
name
}
"`
,
currPage
,
"
DESC
"
)
else
if
(
state
>=
0
&&
state
<=
2
)
return
Url
(
"
/achievements
"
,
`"state" :
${
stateOpt
}
`
,
currPage
,
"
DESC
"
)
else
...
...
@@ -385,7 +377,7 @@ const GameficationAchieves = () => {
else
setIsLoadingMoreItems
(
true
)
getRequest
(
buildUrl
(
typeOpt
,
stateOpt
),
buildUrl
(
name
,
stateOpt
),
(
data
,
header
)
=>
{
const
arrData
=
[...
data
]
if
(
arrData
.
length
===
0
)
{
...
...
@@ -409,10 +401,10 @@ const GameficationAchieves = () => {
setIsLoadingMoreItems
(
false
)
}
)
},
[
currPage
,
typeOpt
,
stateOpt
])
},
[
currPage
,
name
,
stateOpt
])
useEffect
(()
=>
{
set
TypeOpt
(
""
)
set
Name
(
""
)
setStateOpt
(
1
)
},
[
showFilter
])
...
...
@@ -470,7 +462,7 @@ const GameficationAchieves = () => {
name
:
"
Novo
"
,
isLoading
:
false
,
func
:
()
=>
{
history
.
push
(
"
/admin/create
Item
"
)
history
.
push
(
"
/admin/create
Achievements
"
)
},
icon
:
<
AddRoundedIcon
/>
,
},
...
...
@@ -507,22 +499,12 @@ const GameficationAchieves = () => {
<
/Grid
>
<
Grid
item
>
<
TextField
select
label
=
"
Tipo
"
value
=
{
typeOpt
}
onChange
=
{(
e
)
=>
{
setTypeOpt
(
e
.
target
.
value
)
}}
helperText
=
"
Por favor, selecione uma das opções
"
>
{
typesOptions
.
map
((
option
,
index
)
=>
(
<
MenuItem
key
=
{
option
.
value
}
value
=
{
option
.
name
}
name
=
{
option
.
value
}
>
{
option
.
value
}
<
/MenuItem
>
))}
<
/TextField
>
label
=
"
Nome
"
value
=
{
valueNameField
}
onChange
=
{(
e
)
=>
{
setValueNameField
(
e
.
target
.
value
)
}}
onBlur
=
{(
e
)
=>
{
setName
(
e
.
target
.
value
)
}}
helperText
=
"
Por favor, ao digitar o nome que você quer filtar, retire o foco do campo de texto
"
/>
<
/Grid
>
<
/Grid
>
)
:
null
}
...
...
@@ -659,7 +641,7 @@ const GameficationAchieves = () => {
name
:
"
Novo
"
,
isLoading
:
false
,
func
:
()
=>
{
history
.
push
(
"
/admin/create
Item
"
)
history
.
push
(
"
/admin/create
Achievements
"
)
},
icon
:
<
AddRoundedIcon
/>
,
},
...
...
@@ -696,22 +678,12 @@ const GameficationAchieves = () => {
<
/Grid
>
<
Grid
item
>
<
TextField
select
label
=
"
Tipo
"
value
=
{
typeOpt
}
onChange
=
{(
e
)
=>
{
setTypeOpt
(
e
.
target
.
value
)
}}
helperText
=
"
Por favor, selecione uma das opções
"
>
{
typesOptions
.
map
((
option
,
index
)
=>
(
<
MenuItem
key
=
{
option
.
value
}
value
=
{
option
.
name
}
name
=
{
option
.
value
}
>
{
option
.
value
}
<
/MenuItem
>
))}
<
/TextField
>
label
=
"
Nome
"
value
=
{
valueNameField
}
onChange
=
{(
e
)
=>
{
setValueNameField
(
e
.
target
.
value
)
}}
onBlur
=
{(
e
)
=>
{
setName
(
e
.
target
.
value
)
}}
helperText
=
"
Por favor, ao digitar o nome que você quer filtar, retire o foco do campo de texto
"
/>
<
/Grid
>
<
/Grid
>
)
:
null
}
...
...
@@ -751,9 +723,6 @@ const GameficationAchieves = () => {
<
/StyledTableCell
>
<
StyledTableCell
align
=
"
right
"
>
{
row
.
id
}
<
/StyledTableCell
>
<
StyledTableCell
align
=
"
right
"
>
{
row
.
name
}
<
/StyledTableCell
>
<
StyledTableCell
align
=
"
right
"
>
{
row
.
item_type
}
<
/StyledTableCell
>
<
StyledTableCell
align
=
"
right
"
>
{
DisplayDate
(
row
.
created_at
)}
<
/StyledTableCell
>
...
...
This diff is collapsed.
Click to expand it.
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